Dispersion is a bouncing ball delay. It runs up to 10 delay taps sequentially, with their times spread according to a unique non-linear formula. This produces a series of sound repetitions much like bounces of a ball that has been dropped onto a surface. Each round of bounces is calculated to fit within a particular tempo fraction, making this a rhythmically precise and musically rich effect. The algorithm comes in two versions: with natural time spread (+), as well as inverted spread (-).